
The only thing to be careful for is that you’ll have to do this for every skill of the type you’re changing, not just the ones you’re changing.Īs an example, if I change any _Shout skills, I have to create Localization files for ALL _Shout skills, not just the one I changed, or else the ones I didn’t change won’t know what to point back to any more. If I then go back and replace the Public/Stats/Data files with the backups I made, they should have all the appropriate stats and such, while pointing to the updated Localization files. Duplicate that edited save document to where you obtained your primary save file from and you are usually done. Right now that you are usually completed with your editing, save your adjustments to globals.lsx. The Localization is the important part for changing names and descriptions. Divinity Original Sin 2 Save Game Editor. When I save them, they will overwrite the existing skills in both Localization and Public/Stats/Data. Then I went into the new mod I made as part of Peaches’s Step 4, then made new skills with the exact same names as the skills I’m modding, I can enter in my own DisplayNames, Descriptions, and StatsDescriptions. I made copies of the text files in Public/Stats/Data I was planning to change.

If you make something, it will overwrite the existing ones in your file structure.ĮDIT: I found one way to do it. I also noticed that this method of importing files does not make them accessible in the editor - when you go to the stats editor, it doesn’t display any custom data.
